As Dusk Falls Review – No Punches Pulled – Game Informer

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Decisions have unpredictable consequences. If one is to look for thematic idea that ties the story of Us Dusk Falls with its gameplay structure, it’s hard to avoid that statement as the driving message. Life is full of decisions big and small that shape the future, and we don’t always know how one wrong word or turning down a different road can ultimately end. Interior/Knight’s emotionally rich and risky debut game isn’t interested in giving you a choice of how the character lives; Like in real life, it is impossible to predict. Instead, the studio creates a complex series of character drawings, ties them together from shared trauma, and asks players to decide how to proceed. The subtle narrative that unfolds is rewarding, often painful, and often amusing.

As Dusk Falls is a crime story primarily centered on two families who are linked by a burglary and the subsequent hostage situation as well as its involved and prolonged chase. Characters with two sympathetic perspectives lead the charge—a middle-aged father and a struggling young man torn by their family bonds—but the characters’ sweeping cast is universally believable and memorable.

Dramatic scenes appear in small intimate moments and in large high-energy action sequences, such as a car chase or a police raid. In both cases, the conversation seems natural, thoughtfully written and acted out, and emotionally loaded. Sometimes, the situations are heavy-handed, but those moments also feel in keeping with the kinds of TV stories that were potential inspiration, like breaking bad, justifiedeither fargo,

While it takes a while to get used to, the unique art style does a lot to emphasize key moments and keep the decision-making from juggling multiple pauses. Live-action actors played the scenes, followed by the paused motion art on top. The constant flow of dialogue coupled with lightly animated frames of scenery lends itself to some of the best traits of both the film and the comics.

Dusk Falls offers a robust approach to multiplayer, such as through a combination of controller use, mobile apps, and even Twitch chat during broadcasts. The majority rule, as an alternative, often leads to a tricky set of unexpected outcomes and the potential for many conversations that begin with something like: “I can’t believe you chose… “

While multiplayer is handled well, it’s an undeniably awkward theme for a shared experience and certainly not played for laughs. The story is adamant in its approach towards the content. This includes important issues such as marriage in trouble, child distress, post-traumatic stress and depression, and even suicide – although the last of them are given a material warning ahead of time with the option to leave. If you like to play with friends, expect a captivating narrative, but not a light-hearted one. Plus, thanks to the ability to play on the phone and the grounded theme, As Dusk Falls is an excellent game to share with the non-gamers in your life, showing off the potential for interactive drama.

I also appreciate the system that runs in the background to contextualize and navigate the story. A branching tree of narrative choices appears at any point, and an intelligent approach to saving the game and exploring decisions lets you see a path not taken when desired. When a major character dies, you’re likely to be tempted to go back and take a different path—even if that contradicts the message the game is trying to relay. I also love how your choices and approach to play are tracked and fed back to you upon chapter completion, providing important insight into both the characters as you’ve shaped them, and perhaps even your inclinations.

Because Dusk Falls hides many secrets beneath the winding paths of its story web, and by its nature, you won’t get the full picture in any one play, encouraging repetition. But you might be tempted to revisit the story one more time and then go a step further, seeing your version of “your” content. Either way, it’s a weighty and gratifying excursion into interactive drama that’s convincing enough not to rely on superpowers or fantasy in its writing. For players interested in the advancement of interactive narrative frameworks, this is a laudable success. But even for someone who has never played a game, it works. That’s because good characters and storytelling provide a universal feel, and this is a project that has both.

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