New Tales From The Borderlands Looks And Feels Familiar In Extended Gameplay Demo

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Publisher 2K teased back in april That it was bringing back Telltale Tales from the Borderlands series but this time, it will be developed in-house by Gearbox Software. Then, During Gamescom’s Opening Night Live event, Gearbox officially revealed the sequelJoe Telltale’s story is less a direct continuation and more a spiritual successor to the series, which is evident in its official name: New Tales from the Borderlands.

That new trailer gives us a look at the new protagonists — philanthropist scientist Anu, his street-wise brother Octavio, and local business owner Fran — as well as a look at how this new entry, this time around, is Tales From the Borderlands. Sure, it’s a new cast and a whole new story set in the world of Borderlands, but it’s clear that it will play out and feel familiar. Speaking with the team, it’s clear that it’s Tales From The Borderlands with some additional Gearbox edges.

“As someone who worked on Tales in the past, I knew full well this was a critical darling,” Gearbox Software director of production James Lopez told me. “People who’ve played it love it. Instead of trying to follow in those footsteps, we try to embrace those moves but then try something different. Use the formula, that works. Did use that, but do it Gearbox style.”

That’s why the game looks more similar to Borderlands 3 in visual style than Tales from the First Borderlands, and that’s why it has better, updated animation.

Lopez says that Gearbox is partnering with developers from the first game to ensure that its spiritual successor remains authentic to the series’ roots. The authenticity and dedication to making New Tales from Borderlands feel right at home was evident in its first gameplay demo, which debuted at PAX West in September. In it, we see the unlikely trio of Anu, Octavio and Fran attempting to escape dangers in an underground sewer system filled with Tediore soldiers who want nothing more than to take them down. What immediately stood out to me was how the gameplay of Tales From the Borderlands ranged from the actual moment-to-moment gameplay to the writing.

The jokes abound, some of which hit harder than others, depending on your tolerance of Gearbox’s trademark Borderlands humour. And the gameplay is almost identical to Telltale’s first and only attempt in this universe, meaning your primary mode of input comes from selecting dialogue options and seeing how they interact with the characters and the world around you. How do they affect the overall story?

As you’d expect, when it comes time for the dialog option, you’ll see the options on the screen and a red bar below them indicating how much time you have left to choose one. Don’t expect to see a “Frank will remember” notification after making your decision, however, unlike Telltale games, the team has removed such on-screen markers. Instead, you have to understand how this choice affects the people around you based on what they do and follow through.

The reason why the team chose to leave out those information is to reinforce the impact of each choice.

“Has immediate effect; Frédéric Schabel, producer of Gearbox Studio Quebec, says of the demo’s first dialogue choice, “There’s an immediate joke attached to the choice you make.” “Whatever you choose…it will have its own sequence which will play out differently. And some of those choices will have an impact in the mid-term and even in the long term, affecting the ending you’ll see, so pay attention, see how the characters will react. If you oppose them, they will react to it. We think every choice is important, so we moved away from the signs we had in Tales From The Borderlands. ,

He continued, “Instead of doing ‘this choice is the important choice’, all the choices can be important and lead you to these situations later.” Beyond digressive reactions and moments, there are two other ways to understand how your choices affect the game. At the end of each episode, in classic Telltale fashion, there will be a recap of what you did. There will also be an NPC killer bot that follows the trio around, acting as the Greek chorus character for the party.

“If you say something that’s particularly harsh to someone, he’ll call you out on it,” Lopez says. “He won’t criticize you. He’ll just go, ‘That was too harsh.’ There’s also a mechanic, where he’ll measure the bond level of the group. When you get those moments where he calls this stuff to you, it’s your opportunity to go, ‘Do I like this? Do I Want to go back and make my bond even higher?'”

Lopez says the dialogue choices featured in the Pax West demo are just a few of the hundreds in the final game, and they’ll all help determine which of the five endings you might get when the credits roll. On the subject of dialogue, Lopez says that Anu, Octavio and Fran have clear ideals, but players are not required to follow them. After all, it’s your story, and when you deviate from each character’s original path, Lopez says you’ll see and hear the characters react to that.

An exciting aspect of New Tales from the Borderlands shown during its first gameplay demo was Vaultlanders, one of the game’s many minigames. It starts with you selecting a Borderlands-inspired minifigure, a collectible found from a very Fighting Game-esque character selection screen, and doubles as the full story. The game then pushes you into a comical, action-figure battle that plays out with button clicks and quick-time events. In this instance, winning the fight gave Octavio a Zen Flynt minifigure, which fans may recognize as one of the playable characters from Borderlands 3, a game that takes place a year before the events of this one.

The rest of the demo plays as you’d expect – jokes, quick-time events, tough dialogue choices, and lots of Borderlands peril – and it’s worth checking out if you’re excited about what’s next in New Tales from Borderlands. October 21 release.


Are you excited to play New Tales from Borderlands next month with this gameplay demo? Let me know in the comments below!

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