PlayStation Unveils Project Leonardo, A Customizable Accessibility Controller Kit

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PlayStation has unveiled Project Leonardo, a “highly customizable Access controller kit”.

The company revealed this during its CES 2023 presentation yesterday, saying that the kit aims to “remove barriers to gaming and help players with disabilities play more easily, more comfortably and for longer periods on PS5″. Designed.” Looks like PlayStation has the answer xbox adaptive controller Also for the purpose of accessibility for gamers. The company says it worked with accessibility experts from organizations like AbleGamers, Special Effect, and Stack Up, as well as community members and game developers, to design a controller kit like this one that works “out-of-the-box.” does work

“It is designed to address the common challenges faced by many players with limited motor control, including difficulty holding a controller for long periods of time, accurately depressing small casters of buttons or triggers, or using a standard controller.” optimally involves positioning of the thumb and fingers,” a playstation blog post reads.

Here are the details of the key features of Project Leonardo:

  • hardware optimization: “It includes a robust kit of swappable components, including a variety of analog stick caps and buttons in various shapes and sizes. Players can use these components to craft a wide range of control layouts.” And the distance of the analog stick from the game pad can be adjusted to suit player preference. These components allow players to find a configuration that works for their strength, range of motion, and particular physical needs.”
  • button mapping: “The controller’s buttons can be programmed to any supported function and multiple buttons can be mapped to the same function. Conversely, players can map two functions (such as R2 + L2) to a single button “
  • control profile: “Players can store their programmed button settings as control profiles and easily switch between them by pressing the profile button. Up to three control profiles can be stored and accessed by the player from their PS5 console at any time.” could.”

Project Leonardo can be used as a standalone controller or paired with additional Project Leonardo or DualSense controllers. According to PlayStation, two Project Leonardo controllers and a DualSense can be used together to create a virtual controller.

The controller can be further expanded by four 3.5mm AUX ports “to support a variety of external switches and third-party accessibility accessories.” In addition, the controller’s split, symmetrical design allows players to turn the analog sticks together or as far apart as desired. And, because the controller lies flat and doesn’t need to be held by a player, it can rest on a table, wheelchair tray, desk, or anything else. PlayStation says it can be easily secured to an Amps mount or tripod, and can also be oriented 360 degrees.

“Project Leonard is part of the PS5 product family and is based on the same design concept,” Sony Interactive Entertainment designer Sou Morimoto writes in the blog post. “We were inspired by the idea of ​​all players enjoying the world of PlayStation together. Our team tested more than a dozen designs with accessibility experts, looking for approaches that solved key challenges to effective controller use.” Help do it. We finally settled on a ‘split controller.’ design that allows almost free-form left/right thumbstick repositionability, can be used without holding, and has very flexible button and stick caps Swapping facility is available.

“Since players can customize Project Leonardo to their needs, there is no one ‘right’ form factor. We want to empower them to create their own configurations. The controller is designed to flexibly create a unique aesthetic with accessibility.” May accept a combination of accessories as well. I’m excited that the design will be accomplished through collaboration with players, rather than just presenting them with a form factor.”

Project Leonardo doesn’t have a release date or price yet.

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