Resident Evil Village – Shadows of Rose Review – Like Father Like Daughter – Game Informer

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Without spoiling the ending of the Village, the story goes off in a way that raises some big, interesting questions about the future of Resident Evil. From its inception, the series has never claimed a singular protagonist, but moving forward, it looked like Ethan’s daughter Rose was going to become a key character for the franchise and potentially Resident Evil IX whatever narrative direction. could follow. The Shadows of Rose DLC offers the first chance to play as Rose, filling in a small story gap that arguably didn’t need to be filled. Even with a somewhat benign story, though, Shadows of Rose has a solid, condensed Resident Evil experience worth exploring.

The details of how are ultimately unimportant, but in Shadows of Rose, the titular Rose is given the opportunity to revisit the village her father had stormed into to save her. She is not there in person, but is using her abilities to search for memories of the place. It would be wrong to call Resident Evil grounded, but because Rose is searching for memories as opposed to actual location, there are opportunities to create more dreamy and ultimately stranger experiences than in games of the past. Rose immediately jumps between locations depending on the story and the already precarious setting becomes even more unexpected in a way that makes it creepy.

You control the rose even from the third person. The perspective for Resident Evil is a typical one, but to explore the village’s locations from behind Rose’s back feels surprisingly new. I prefer my Resident Evils in third person (though I enjoy the novelty of 7 and the first-person view of the village) and seeing the world from behind Rose’s shoulders applies well.

Lady Dimitrescu unfortunately doesn’t appear in the game, but exploring her castle again (with many paths blocked and doors closed) is a scary adventure, especially with Rose’s abilities. Rose uses a handgun and a shotgun, but is not a particularly skilled fighter. She eventually uses her abilities to slow down enemies, which works well with Resident Evil shooting because it lets you line up headshots with less urgency. However, the main use of her powers is that she can destroy flowers with tendrils infecting the castle from afar. In between shooting moldy creatures with limited ammo, I enjoyed solving the puzzles of reaching these flowers to open new paths.

The Rose House also visits Beneviento, which was home to the Village (and probably all the Resident Evils), which really had the most terrifying moments. Considering House Beneviento’s recent legacy, it’s no surprise that it’s the scariest and most interesting part of the DLC. Rose must solve puzzles without her inventory (as her father did before her) and encounter mannequins that only move when you’re not looking at them. Mannequins wouldn’t make sense in a typical Resident Evil, but in this dreamy, memory world, they serve as some of the series’ most terrifying enemies. I was grateful to have overcome these terrible but impressive enemies.

Diving deeper will reveal important story beats, none of which stand as a major highlight, but I enjoyed learning more about Rose, reimagining village locations with a fresh perspective. Seeing (literally and figuratively), and getting more context on his role. in the universe. Considering its potential importance in the future, I think Shadows of Rose will be an experience worth playing, but I won’t go as far as saying it’s essential reading. For something a little more abstract and focused on horror within the world of Resident Evil, Shadow of the Rose is worth exploring.

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