Return to Monkey Island Review – A Return To Childhood Nostalgia – Game Informer

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“I’m Guybrush Threepwood, Mighty Pirate!”

The time when Guybrush uttered this iconic line in Return to Monkey Island and old shipwreck Stan S. And if you’re a Monkey Island fan, you’ll be eating them all. The thing about Monkey Island enthusiasts is that we can talk about what makes the series so unique. It’s the honest naivety of its pirate hero Guybrush Threepwood and the series’ whimsical and self-referential humor. But most of all, it’s an absurd puzzle you’ll need to crack within Monkey Island’s core mystery: transporting an ultra tart mix of pirate drinks to an island called Grog without melting your mug and burning your hands. Along the way of intense glee.

There are still too many hobbies to reminisce about Return to Monkey Island, a point-and-click adventure game that hasn’t lost its luster and immense charm since creator Ron Gilbert’s last Monkey Island game, which ran for nearly 30 years. Year old. It seems like time has barely passed since then, with its swashbuckling tale premised faithfully crafted from a Monkey Island structure that feels sophisticated near perfection.

Guybrush is headed to the island of the same name in search of his biggest secret, and he needs a boat and crew again. He’s on Mellie Island, a favorite haunt of any self-proclaimed Mighty Pirate and others in the Caribbean, and meets some old friends and less-than-friends there. Voodoo makes several dramatic proclamations about the nature of Lady Guybrush’s ill-fated expedition, with her eventually exhausting whatever resources she can for her journey to Monkey Island. Hijinks, which may involve the simple use of chicken and other poultry-related products. You get the flow.

The essence of Monkey Island lies in its trademark goofy panache and genuine sense of humor with which Return to Monkey Island radiates. It’s challenging to get into the specifics without getting into spoiler territory, but the game’s impeccable comedic timing has led to a plethora of playful jokes and self-aware gags that make me wheeze. An opening scenario, meant to introduce the ability to drop dialogue quickly, have you hear an amusing monologue about the anchors’ masterful work, history, and beauty.

Return to Monkey Island strings its punchlines with remarkable comic timing. There are setups for jokes that pay off ridiculous conclusions at a later time. There are fourth-wall-breaking references mocking everything from pop culture to video game specialties. Stan’s jacket has the drawbacks of previous gags like the eye-watering, immaterial texture, which never stops being funny. This kind of humor is more than just skin deep; It’s fully covered in every part of Return to Monkey Island, from its eccentric cast to the way it plays out its puzzles, such as a special quest that includes a mop, some grease, and a small hole. Return to Monkey Island, full of personality, with lots of charisma left over.

Given the popularity of the series, it would have been easy for Gilbert and his studio, Terrible Toybox, to create a new Monkey Island game, depending on the sentiment of his fans for the series—a knowing wink, a few inside jokes, or breadcrumbs. Pointing to Monkey Island has long-running gags (and there are plenty of them). But while Return to Monkey Island is the sequel to Monkey Island 2: Lechak’s Revenge, the terrifying toybox isn’t content to see the game serve as an elaborate throwback to the earlier games.

In particular, is the game’s refreshing art style. Far from a stark departure from the spirit of the series, it feels like a much-needed coat of fresh paint on a beloved but legacy series, the new-yet-familiar direction returning to Monkey Island. For example, Scrapbook, a nifty feature that summarizes the colorful adventures of the famous Mighty Pirates, is meant to ease new players into the game and serve as a recap for a series spanning an entire three decades.

There’s also a hint system that’s wonderfully woven into the story, and it’s carefully thought out and extremely helpful for people like me who can sneak a corner from its puzzles, and it’s easy to find all the answers at once. does not reveal. Clues, presented via a spellbook, are gradually revealed based on the obstacles you face, encouraging you to find solutions to the puzzles on your own. This is done by introducing keywords that might prompt a solution—an epiphany, perhaps—or through vague clues that nudge you gently in the right direction.

And then there’s the refreshed point-and-click interface, which is more intuitive than the ancient “nine actions” menu of traditional point-and-click titles. You will no longer randomly drag random knights into these actions to find out what you can do with them; This new interface streamlines such interactions for examining or using these objects. As a result, Guybrush’s humor and jokes involving the misuse of these items in the older Monkey Island games disappear in this title. You will no longer be able to talk to random artifacts you grabbed off the shelf or mash together unrelated things. Fortunately, such gags are largely irrelevant in the first place (you shouldn’t worry, anyway, Return to Monkey Island is a source of great jokes).

You can also choose between two difficulty modes, which lets you choose between an experience that prioritizes the story for its puzzles or any other puzzle enthusiast who likes a little brain teaser. The sum of these parts points to an incredibly thoughtful design that makes Return to Monkey Island an adventure anyone can dive into—one that can be equally delightful for new players, especially those who don’t. For people who might be concerned about trudging in a series with decades of history. ,

Again, distilling it into its components won’t significantly dilute the splendor of this Monkey Island sequel. Instead, I’d like to point out that Return to Monkey Island feels like a homecoming, a return to the sepia-toned days where I relived the thrilling adventures of the intrepid cowbrush Threepwood many years ago in The Secret of Monkey Island was. Which is why, despite Terrible Toybox’s heroic efforts to make Return of Monkey Island more accessible to new players, it’s still fans of the original series who will get the most out of this point-and-click experience. They are the same people who would be happy to catch a glimpse of, say, the same scrap of molten metal that Guybrush once used to hold his grog as they briefly recall the absurdity of that puzzle in their heads. Return to Monkey Island is very nostalgic and relentlessly funny, and I’m a kid once again, laughing at Guybrush’s last-ditch efforts to distract his opponents by saying, “Look behind you, a three-headed monkey! “

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