Tinykin Review – Little Big Fun – Game Informer

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Tinykin cleverly blends platforming and puzzle-solving with the minion management of Nintendo’s Pikmin series. Players control a flea-sized astronaut who travels through his home The planet On Earth to find out the true origin of humanity. The explorer’s journey takes him to an ordinary house occupied by sentient insects worshiping a mysterious deity. To return home, the astronauts must assemble a rocket by collecting simple household items with the help of tiny, adorable aliens named Tinykin. As a fan of “little person in a big world” experiences, the premise and world of Tinykin captivated me, and its gameplay satisfied me until its conclusion.

The best, though perhaps reductive, way to describe the gameplay of Tinykin would be “Pikmin as a platformer”. Each room in the house offers large, smartly designed playgrounds where players take on platforming challenges and solve environmental puzzles using a variety of tinykins. These include pink varieties that carry objects, red versions that burst upon impact when thrown, and green tinnikins that stand up to form a living ladder, among others. I like how the game introduces each Tinykin one stage at a time, allowing me to spend an entire level getting used to their unique talents before introducing the other.

Well-crafted puzzles get better (and more involved) as you recruit more tinekins into your ranks. Some obstacles can be as simple as moving a large device out of your way. Other tasks become scavenger hunts, challenging you to find creative ways to traverse the world to locate and retrieve scattered objects. The solutions are relatively simple, regardless of the form of the puzzle; Tinykin never forces you to lose your mind, at least not for very long. I found this level of challenge relaxing but engaging enough to avoid becoming too mundane or overly simple. Tinykin’s puzzle-solving has a nice flow that keeps the experience moving, making it easy to get to.

Controlling the tynekin is simple and intuitive, requiring little more than just aiming and throwing them at set targets. I also like that Tinykin can work independently, allowing me to multitask. It’s great to let a dozen assistants work on transporting items to their destinations while I gleefully collect scattered pollen (used to upgrade hover ability), missing letters for mail bugs Finds, and searches the full side.

Tinykin is a collect-a-thon like old-fashioned 3D platformers. Collecting items and finding secrets is rewarding because every nook and cranny usually hides a quest. Sometimes it is bundles of pollen; Other times, it’s the missing piece that’s needed to complete a side job, such as recreating a photo with its frame. The world is a colorful, oversized jungle gym, and I’m impressed by how each room feels like a living accommodation, while still having clear pathways that appear neatly organized.

I had the most fun freely exploring and using my Tyonykin army to manipulate whatever lay in front of me, such as pushing in raised books or opening a washing machine door. A kitchen, hallway, or bathroom is a pleasure to stay in a kitchen, hallway, or bathroom with this small approach, and the platforming feels extraordinarily cramped. Riding bars of soap on a zipline for faster turns makes it even better, and locating shortcuts like climbing ropes accelerates backtracking. I only wish there was a map because the busy environment makes searchers feel like needles in a haystack whenever it’s time to switch jobs.

Tinykin feels comfortable in the old-fashioned sense. Its challenges are never complicated, nor does its design reinvent the wheel, and that’s okay. Tinykin executes its handful of ideas exceptionally well, making this an utterly enjoyable and relaxing trip that requires only six to eight hours of your time. Don’t let this delightful adventure get under your radar.

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