TMNT: The Cowabunga Collection Patch Adds Online Co-Op To SNES Turtles In Time

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Teenage Mutant Ninja Turtles: Cowabunga Collection just got its first major update, and it brings many fan-requested features. Notably, TMNT IV: Turtles in Time for Super Nintendo now supports online multiplayer.

The patch also improves the online mode across the board, adds new tips for some strategy guides, customizable button mappings and more screen filters for Game Boy titles. Developer DigiEclipse has also promised that TMNT III: The Manhattan Project (NES) will receive online play in a future update. Check out the full patch notes below:

new additions

  • Home menu icon changed to box art. (Change)
  • PS4 Arcade Controller is now supported. PS4 Joystick support is now implemented (PS5)
  • Xbox Arcade Stick is now supported. Xbox Joystick support is now implemented (XB1/XSX)
  • When creating an online lobby, the player can now set the size of the lobby for two arcade games. The host can limit it to 2, 3 or 4 players.
  • When creating an online lobby, the player can now set the frame delay to “automatic”. When this is set, the input lag is adjusted according to the number of players.
  • A new enhancement was added to SNES and Super Famicom TMNT: Tournament Fighters. Ultimate-Attack can now be enabled on/off in Story Mode.
  • A new enhancement was added to the Super Famicom TMNT: Tournament Fighters. “Group Mode” can now be toggled on/off. (Available only in the Japanese version.)
  • A new enhancement has been added to the arcade US/JP Teenage Mutant Ninja Turtles. The number of lives per coin can be adjusted from 1-5.
  • Added a new enhancement to the arcade US Turtles in Time. The number of lives per coin can be adjusted from 1-8.
  • A new enhancement has been added to the arcade US/JP Teenage Mutant Ninja Turtles. Difficulty can be adjusted.
  • Added a new enhancement to the arcade US Turtles in Time. Difficulty can be adjusted.
  • Added a new enhancement to the arcade US Turtles in Time. Game loop can now be turned on/off. While on, the game will restart from the beginning after the credits.
  • Added new button actions to “Arcade US/JP TMNT”, “Arcade US Turtles in Time”, “SNES/Super Famicom Turtles in Time” and “Genesis/Megadrive Hyperstone Heist”. Players can now assign a button to “Special”. This button presses the “Attack” and “Jump” buttons at the same time, making it easier to perform special attacks.
  • A new color enhancement was added to all Game Boy games. Added GBC mode on/off. A new “Color Palette” option was added to the pause menu for all Game Boy games. In addition to other filters, players can choose from 4 color palettes, 1. Black and White, 2. Game Boy Green, 3. Game Boy Pocket Green, 4. Game Boy Light Blue.
  • Adjusted audio and main menu for different games
  • Added additional pages to the Strategy Guide for NES Tournament Fighters and GEN Tournament Fighters.
  • Added additional pages for General Tournament Fighters and General Hyperstone Robbery in the Strategy Guide.
  • Scene settings are saved per game.

issues fixed

  • Fixed the German translation for “Repeated Punch” for Strategy Guide page 11.
  • In the music player, the cassette tape icon for the arcade TMNT show now shows the correct icon.
  • On page 5 of the Strategy Guide (SNES Turtles in Time), the Turtles Tip 3 screenshot has been changed.
  • In SNES Turtles in Time, the Stage Select enhancement now works even after changing settings in Options.
  • In Hyperstone Heist, the phase selection enhancement now works when 2 players are selected.
  • Easy menu navigation enhancements for TMNT III Manhattan Project (NES) / TMNT 2 Manhattan Project (Famicom) now work.
  • Extra credit enhancements now work for SNES Tournament Fighters.
  • The SNES Turtles in Time manual at the museum includes the now missing pages 18–19.

Teenage Mutant Ninja Turtles: Cowabunga Collection is now available for PlayStation and Xbox platforms, Switch and PC. You can read our impressions of this nostalgic package here,

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